Coding for Kids: Python: Learn to Code with 50 Awesome Games and Activities

by: Adrienne Tacke (0)

Games and activities that teach kids ages 10+ to code with Python

Learning to code isn’t as hard as it sounds―you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples―and a little silliness!

Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book.

This beginner’s guide to Python for kids includes:

  • 50 Innovative exercises―Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more.
  • Easy-to-follow guidance―New coders will be supported by thorough instructions, sample code, and explanations of new programming terms.
  • Engaging visual lessons―Colorful illustrations and screenshots for reference help capture kids’ interest and keep lessons clear and simple.

Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.

The Reviews

I give Coding for Kinds Python by Adrienne Tacke a score of two because of its practice of introducing advanced computer jargon early on with limited or no explanations. Ms. Tacke uses computer jargon without realizing that many terms that seem common knowledge to her are not common knowledge to her target audience, kids.I have worked as a middle school teacher, professional tutor, and created and ran an after school program where I taught fifth through twelfth grade students to be tutors to younger children. A key lesson I taught them is that any event that breaks a student’s understanding of what is being studied gets in the way of learning, and undefined terms are the prime culprits for students at all ages.I had hoped to use this book to teach my grandson (William) Python over a Zoom connection. We each have copy of the book, and I expected that I could get him started and help him in those places where he could not advance independently. However as I read this book I found 16 items within the first 35 pages that I felt I needed to explain to him. On page 33, “string literals” were introduced without a clear explanation of what they were. The term Literal is not even in the book’s glossary. I searched online for a good explanation, but wasn’t satisfied. I finally found one in the 1537 page O’Reilly book Learning Python by Mark Lutz.Based on my incomplete understanding of literals, I would explain them to William as a small list of data categories, such as words or numbers, build into the software along with the appropriate operators, stored in a quick access place by the software. Strings that have not been pre-labeled as literals require the software to determine the data type and store the data in a different place. The general advantage of using literals is that the program runs faster with literals than non-literals.We are going to switch over to Python for Kids, a Playful Introduction to Programming by Jason Briggs. It is much easier to work.

I bought this for my 8 year old son. Now I do software development myself, so I was able to go through it with him. This book is not bad. I don't have others to compare it with, but there were a few areas I think it could be better. I missed it, or there was no chapter on reading input. I would have expected that to be one of the first things. A program is input + process + output. And this book never touched on input. I think of a good "first game" programming is computer picks a random number and you have to try to guess it. That requires input. The first few chapters are just fancy ways of printing out variables.Second main issue is I feel like it spends a lot of time talking about the pedantics of the various ways to make strings and printing them, and I feel like too much focus was spent there.Third is that I feel like the content is not as "interesting" as it should be for an 8 year old. I feel it got a little too academic and not really relating content to things in the real-world or things 8 year old kids would care about.I would hesitate to give this book to an 8 year old if a grownup was not going to follow along with them or already knows some programming basics. Maybe an older kid will be able to follow it more independently. That said, the actual programming/technical content is well within the grasp of my 8 year old. But I don't think he'd have the patience to follow it independently because of the way it's written.

We figured out how to load linux and python onto the chromebook even though there are not specific instructions for it (chromebook) in this book, it gave us enough clues about how to do install (with a little searching on the internet). Once we got rolling we could follow the directions while keeping in mind we were not using a windows machine. The book is well laid out and looks like my 10 year old can understand it even though he couldn't do the install by himself. If you want to teach your kid one thing to get 'em excited, try the turtle (pen). He loves using that. Happy scripting!

I am going to be teaching a coding camp this summer at the school I work at, and am excited to use this to introduce programming to younger kids here. The instructions are very easy for younger students to follow along with and the illustrations make it seem not as daunting as it can be.I will update after our camp to let you all know how it went with a bunch of 10-13 year-olds!

This book was used by my 2nd grader, and he mostly enjoyed it. There were not parent/child struggles. The book is well written.1) Chapters are simple and approachable with some help from knowledgeable parent/tutor/teacher. The content is not boring either. They do not go on and on about syntax and its variations.2) The activities are also simple for enthusiastic kids or teens. More challenging activities are clearly marked. The exercises require problem solving. However, they do not require any knowledge of computer algorithms.3) This book does a good job of showing how to program in Python. It's mostly focused on syntax and not algorithms which is great. Doing both at the same time may be challenging for any child.If your child has expressed interest in coding, then this is a great introductory (sort of) book. If not, I would recommend starting with Scratch and simple programming toys as first introduction to programming/coding.

Tired of seeing your kids playing Minecraft all day or watching endless Five Nights at Freddies videos on YouTube. I was. Now I sit down with our 9 year old and teach him programming (when I have the time). Does he enjoy it as much as Season 12 of Pokemon Sun & Moon? Probably not. But he does enjoy some of the exercises and is learning the basics of a skill that he'll be able to use in the future. I know some basic programming ideas and have coded HTML and CSS for many years, so I feel comfortable guiding him through the chapters (even though I know nothing about Python). I don't think kids will push through this book on their own, but it gives you a good opportunity to pull them away from their computers and sit them back down in front of their computers -- to do something useful.

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Coding for Kids: Python: Learn to Code with 50 Awesome Games and Activities
⭐ 4.6 💛 1458
paperback: $6.70
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